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Start position
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Annotated Game

Nothing Given Back

White built a clear advantage against a higher-rated opponent, saw it become decisive when Black recaptured the wrong way on move 14 — and then converted it across thirty-eight moves without a single inaccuracy.

White
Black
Event
KNSB 2024–25 · Round 4
Result
1–0· 38 moves
Opening · Site · Date
Ruy Lopez, Steinitz Defence (C62) · Tilburg · 14 December 2024
Cios1 strong move · Avg. loss2 0.10 pawns/moveVoorhorst1 inaccuracy · 1 strong move · Avg. loss 0.29 pawns/move

Notes by Tilburg Chess Notes

AnalysisStockfish 18, depth 30 per position, four candidate lines per move. Evaluations in pawns from White’s perspective; marks and assessments are the engine’s.

☛ Tap any move — or any board — to open the interactive board. It pins to the top and follows along; ←/→ step, × closes it.

1.e4 e5 2.Nf3 Nc6 3.Bb5 d6 — The Steinitz Defence, the old answer to the Ruy Lopez, named for the first World Champion, who leaned on it in the late nineteenth century. The idea is to prop up e5 at once with …d6; the long-understood cost is activity — the move quietly pins Black’s own knight and cedes a little of the centre, which is why modern practice prefers livelier Spanish lines and 3…d6 now lives mostly in club play.1 4.d4 Bd7 — the standard freeing move, breaking the pin before White builds with d5. 5.Nc3 exd4 6.Nxd4 — White has the easier game, a small but real pull.

After 3…d6 White to move. The Old Steinitz Defence: Black props up e5 but concedes space.

6…Ne5 — The largest concession, though not the first: 3…d6 and 4…Bd7 had already cost about as much between them. The knight has no future on e5. Stockfish’s reply is 7.f4, hitting it with tempo, and Black has nowhere good to go — …Ng4 is the move he wants, but the bishop that would defend g4 is pinned to the king by the bishop on b5. 6…g6 was the move, and holds White’s pull to about half what it becomes.

After 6…Ne5 White to move. The knight has no stable square here: 7.f4 hits it, and …Ng4 fails to the pin on d7. 6…g6 was the move.

7.Bxd7+ Qxd7 8.O-O Nf6 9.Bg5 Be7 10.Nf5 — White’s pieces find their squares, and the knight reaches f5 — the post that decides so many Spanish middlegames, eyeing g7 and e7.

After 10.Nf5 Black to move. The knight settles on f5 — the square that runs so many Spanish middlegames.

10…O-O-O 11.f4 Ng6 — The knights regroup, Black’s pieces drift toward the edge, and White’s edge reaches +2.

After 11…Ng6 White to move. With the knights regrouped, White’s initiative gathers and the evaluation reaches +2.

12.Qd4 Kb8 13.Nxg7 — The knight takes the pawn and, more to the point, tears open the black king’s cover.

After 13.Nxg7 Black to move. The f5-knight strikes on g7, tearing open the black king’s cover.

13…Ne8 14.Bxe7 — The knight scrambles back to e8, and White’s initiative hardens. White then offers a trade that should simply be taken back.

The recapture

14…Nxg7?! — The misstep, and the hinge of the game. Black recaptures the knight instead of the bishop. Simply 14…Qxe7 keeps Black clearly worse but in the game; the text leaves White’s bishop on e7, free to crash through.

After 14…Nxg7?! White to move. 14…Qxe7 keeps Black worse but in the game; the text is the misstep — the e7-bishop now crashes through.
Instead of 14…Nxg7?! — 14…Qxe7 Stockfish +2.67
14…Qxe7 15.Nf5 Qe6

Recapturing the bishop with the queen was the move. Black still stands clearly worse — Stockfish reads it +2.67 — but the position holds: after 15.Nf5 the knight returns to its post, and 15…Qe6 keeps everything defended. That is the difference between a worse game and a lost one. The text, 14…Nxg7, left the bishop sitting on e7; from there it took the d8-rook, and with it the game. Tap the moves to play the line out on the board.

15.Bxd8 — The bishop collects the rook.

After 15.Bxd8 Black to move. White has won the exchange and is, in effect, winning.

15…Ne6 16.Bxc7+ Qxc7 17.Qf6 Qe7 18.Qxe7 Nxe7 — White steers into a position the exchange and a pawn to the good, queens off the board and no counterplay to fear.

After 18…Nxe7 White to move. Queens off, White up the exchange and a pawn.
The conversion

19.Rad1 Rd8 20.Nb5 d5 21.exd5 Nxd5 22.c4 Ne3 23.Rxd8+ Nxd8 24.Rc1 Ne6 25.Kf2 Nf5 26.g3 a6 27.Nc3 Kc7 28.Rd1 Kc6 29.Ne4 h6 30.g4 Ne7 31.f5 Nf8 32.Rd6+ — No drama, only technique: the rook and king come forward, the knights are tied to defence.

After 32.Rd6+ Black to move. Pure technique: White’s pieces roll forward, Black’s are tied to defence.

32…Kc7 33.Rxh6 Nd7 34.b3 Ne5 35.h3 Nd3+ 36.Ke3 Ne5 37.Ng5 N7c6 38.Rh7 — and Black resigned.

After 38.Rh7 — 1–0 Black resigned. A clean, error-free conversion.
Afterwards

White stood +2.67 before 14…Nxg7 — the bishop already on e7, the black king already loose. The recapture turned a large advantage into a decided one; it did not create it. What followed is the part the title is about: thirty-eight moves, not one of them marked an error, an average of a tenth of a pawn from Stockfish’s choice. Against an opponent rated 120 points higher.

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  1. On the Steinitz Defence (Ruy Lopez, C62): a solid but passive system played by Wilhelm Steinitz, the first World Champion; today a minor sideline at master level, common in club play. Sources: chessbio.com; Chessiverse opening database (C62).
  2. Average centipawn loss: the mean difference per move, in pawns, between the move played and Stockfish 18’s best move at depth 30. Lower is better; 0.00 is engine-perfect.

Diagrams rendered from the game score · analysis: Stockfish 18, depth 30, MultiPV 4 · ECO C62 · KNSB 2024–25 · Pieces: Merida by Armando Hernández Marroquín (GPLv2+)